Archive | Technical

Processing Community Day Bristol

You Make the Rules! and Reprogram the Cube! gave Bristol a taste of creative technology that you don’t trip over every day.   Both events were Bristol’s contribution to the global Processing Community Day event with over 100 sister events around the world. Processing is an open source programming language  originally designed for artists, but […]

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BeHere: Many Mobiles Making Massive Moving Motifs

A digital installation across many mobile devices On and off over the past few months I have been hatching and nurturing an idea to use mobile devices to create a joined-up experience across several device screens; something that connects people and their devices in one place as a digital art project. Since discovering Processing, p5 and Dan […]

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SeePilgrims Part1

This is the first of 3 blog posts about my Summer 2015 SeePilgrims interactive installation at a friend’s festival. Part 1 covers the motive and the result – what actually is it? Part 2 describes the components, technicalities and the design process I went through. Part 3 describes the experience of starting, finishing and exhibiting a […]

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SeePilgrims Part2

Part 2 – A Semi-Technical Discussion   The starting point for SeePilgrims was the Kinect library for Processing, as nicely outlined on Daniel Shiffman’s blog post on Processing and Kinect. As he explains, development of and access to the openNi library was stopped when Apple acquired the technology.  This meant I never got very far […]

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SeePilgrims Part3

Part 3: Developing SeePilgrims   The decision to undertake an installation for the Pilgrims festival was a big one for me, in that the result was always going to be visible to others. Up to this point all my work was done purely for the act of learning, and possibly to submit to a narrow […]

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Visual Delights

I’ve always been amazed at the artistic creations that are put on for festivals, more or less as disposable creations that will exist for the 3-4 days of the festival and yet which may have taken weeks of design and creation. They are always worth it. Last year I attended a friend’s mini, private festival […]

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AI that even my flawed human brain can grok – just!

I have undertaken and completed a few MOOC’s now. Most successfully through Coursera, as the format works for me, the institutions, lectureres and materials are really high quality, and the real-time pacing (and pressure) has really motivated me. The subject that has had me stumped is AI – Artificial Intelligence. I started different courses, on […]

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Nellie the Elephant

What started as an attempt to simulate a set of linked but independent visual objects, like chain links, has evolved into an elephants trunk that chases the mouse around the screen. There are many ways this can evolve but here are a few iterations of the “Trunk” as it stands. These are links to the […]

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Ripples

Been going slightly nuts trying to simulate a ripple effect visually in Processing. Got this far. Not accurate in a true-to-physics way, but close enough to what I was after. I find Processing great for prototyping visuals, but the graphical objects are a little limited so I may try to reproduce this in Paper.JS next. […]

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Loving Treehouse Workspaces

As a newbie developer, learning from a number of resources, it is always tricky to tie together learning by reading/watching, following along, and then taking some basic steps into trying things for yourself off-piste. There are so many tools available. I have MAMP running a lot of the time so I can have as much […]

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